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Cubase ai 5 no audio
Cubase ai 5 no audio











cubase ai 5 no audio
  1. #Cubase ai 5 no audio manual#
  2. #Cubase ai 5 no audio Patch#
  3. #Cubase ai 5 no audio full#
  4. #Cubase ai 5 no audio Offline#
  5. #Cubase ai 5 no audio series#

One instance where regions can be useful is drum tracks, where you might want to define parts of an audio event that contain a good snare drum hit, bass drum hit, or some section of audio you might need to use later on to patch up weaker areas of the same drum track with better hits. Clips can contain many regions, and once a region has been created you can make a selection in the Sample Editor based on its start and end points, drag it to the Project window to create a new audio event, or save it to disk as a new audio file.

#Cubase ai 5 no audio manual#

The Cubase manual describes a region as a section within a clip, and you can basically think of it as a kind of bookmark or internal reference point within a clip. To break an audio part back into audio events again, select the relevant part and choose Audio / Dissolve Part. Double-clicking an audio event in the Audio Part Editor opens that event in the Sample Editor, exactly as it would if you double-clicked an audio event in the Project window. Grouping the four Events into a Part makes this easier to manage.ĭouble-clicking an audio part opens the Audio Part Editor, which allows you to work with the events inside the part just as you would in the Project window. For example, say you create a four-bar pattern from four one-bar events and want to duplicate the four-bar pattern several times.

#Cubase ai 5 no audio series#

This can be useful when you want to group a series of events into one object for moving and copying, ensuring that everything stays together in the correct positions. You can put a group of audio events in a track into an audio part by selecting the appropriate events and choosing Audio / Events to Part. In the same way that a MIDI part contains MIDI events, an audio part is a collection of audio events.

#Cubase ai 5 no audio full#

An audio event doesn't necessarily need to play the full clip - it's possible for the event to start and finish at any point within the clip - and you can even have multiple audio events on different tracks playing from the same clip simultaneously. When you add audio to the Project window, either by recording it or by importing it, Cubase creates an audio event (which is represented by a rectangular box, as you'll have seen) that essentially triggers the playback of a clip. Basically, you can think of a clip as a playlist of audio files. The relevant clip is updated so that playback is seamless between the unprocessed and processed files - and because Cubase only presents clips to the user, this whole mechanism for creating extra files for edits is completely transparent and is something you'll rarely need to think about. When you process a section of audio in Cubase, the processed section is stored in a completely different file (in the Edits folder of the Project folder) so that the original audio file isn't actually touched.

#Cubase ai 5 no audio Offline#

The reason for this higher level reference is because of how the Offline Process History works. However, under the bonnet, rather than representing audio files within the Project Folder as a series of files in the Project itself, Cubase references every audio file used in a Project as an audio clip.

cubase ai 5 no audio cubase ai 5 no audio

You'll notice that recorded audio is automatically stored in the Audio folder inside a Project folder, and when you import an audio file into a Project, Cubase always gives you the option of copying that file into the Project folder, so that you can keep all the files pertaining to a given Project in the one Project folder. Of Files & ClipsĪudio that you record or import into Cubase is stored as a regular file on your hard disk. When you're doing this kind of work, it's important to understand exactly how audio is handled within Cubase - so if you're not sure about the differences between files, clips, events, parts and regions, this should be the workshop to clear up any misunderstandings.

cubase ai 5 no audio

In April's Cubase Notes we looked at processing audio offline in Cubase SX/SL, including the use of the Offline Process History feature for undoing processing carried out on audio files. We take a look at the concepts of audio files, clips, events, parts and regions in Cubase, and explain how you can manage these objects in the Pool window. The Pool shows that each clip is used by an event once in the Project. The Audio Part Editor shows those events, and in the Sample Editor one of them is ready for editing. In the Project window is a part containing four events. The hierarchy of audio clips, events and parts.













Cubase ai 5 no audio